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Take shotguns in Doom, spread determined power, so distance directly correlated with damage.
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On the surface, this sounds pretty simple we’ve taken a lot of these elements for granted, and in some cases, they’ve changed over the years, sometimes for the worst. The rocket launcher’s splash damage does self-damage, so it’s important to keep as much distance between you and your enemies as possible when using it.
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If an imp throws a fireball at you, you step to the side to avoid damage because the imp’s fireball has a visible travel time, it’s easy to understand and try to avoid. In 1993, id released Doom, and a whole lot of game developers started making first person shooters so similar that people took to calling the genre “ Doom clones.” But, as with anything that’s remotely successful, most of the clones didn’t quite nail what made the original as good as it was, either due to a lack of understanding or for a desire to experiment with something new.ĭoom was a game all about movement, first and foremost. It’s great! It really is… until the Marauder shows up. There’s nothing quite as thrilling as dashing past a Tyrant’s fire, leaping into the air in slow-mo, firing a grenade at an arachnotron’s turret to force him into close range combat, then landing on top of an unfortunate imp and chainsawing him in half for more ammo. Once you get past the extremely high expectations set by 2016, you’ll find a delightfully potent mix of mechanics, movement abilities, weapons, and enemies that creates one of shooting’s best sandboxes. It’s weird, sure, but it’s still fun, just in a very different way. Here’s a fleshy level! Here’s a weird alien level! Why are there rotating flaming chains here? Uh… because Eternal owes more to Super Mario Bros 3. Where Doom 2016 let you embody Doomguy, Eternal has you putting on a Doomguy costume and exploring a Doomguy theme park. Doom Eternal is a departure from Doom 2016 if you go into it expecting a sequel to the game you’ve waited four years for, you’ll be disappointed, because while it is a sequel narratively, it makes so many changes from its predecessor that it ends up becoming an entirely different kind of game.
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